Lucas Abramczuk

Lucas Abramczuk

Game Developer

I am a 3rd year Ontario Tech University student specializing in Level and Game design.

Hoarde

Hoarde is a 3D first person shooter horror game I worked on in 2022-2023 as part of a group of 5. I primarily worked on Level and Game Design, assisting the programming team with various tasks. I also helped maintain the project’s Trello board alongside one other team member.

Visit the Itch.io page

Just Killing Time

Just Killing Time is a game created for the 48 hour Fall GD Jam 2022 hosted by the Game Dev Student Association at Ontario Tech University. I was part of a team of 5 and worked on game design, as well as working on part of the backend for our global online leaderboard.

Visit the Itch.io page

Scopophobia

This is a short game I made as a solo developer in 2022 for my partner who likes horror games. I designed and programmed the game while getting 3D models and textures from various 3rd party websites and asset stores.

Visit the Itch.io page

Unity Procedural Generation

I was inspired by a recorded talk by Minecraft developer Henrik Kniberg and decided to try my hand at making a simplified version of the minecraft generation system.

CHeck out the github page