Lucas Abramczuk
Game Design

Lucas Abramczuk

Game Developer

I am a 4th year student at Ontario Tech University specializing in Game Design.

Most Recent Project

Operation Echo

September 2023 - April 2024

VR Puzzle Game with a focus on physically interacting with the space

Learn More

Hoarde

Hoarde is a 3D first person shooter horror game I worked on in 2022-2023 as part of a group of 5. I primarily worked on Level and Game Design while assisting the programming team with various tasks when needed. I also helped maintain the project’s Trello board alongside one other team member.

Visit the Itch.io page

Just Killing Time

Just Killing Time is a game created for the 48 hour Fall GD Jam 2022 hosted by the Game Dev Student Association at Ontario Tech University. I was part of a team of 5 and worked on game design, as well as working on part of the backend for our global online leaderboard.

Visit the Itch.io page

Unity Procedural Generation

I was inspired by a recorded talk by Minecraft developer Henrik Kniberg and decided to try my hand at making a simplified version of the minecraft world generation system.

CHeck out the github page